The left ramp on the lower playfield and exit ramp on the Ahch-To mini-playfield feed this mini-playfield. From left to right, there are three major shots on Phasma's mini-playfield: a short ramp marked with an icon of Phasma that can either send the ball to the mini-playfield's top left flipper or to the lower playfield via one of the left inlanes a short orbit marked with an icon of BB-8 that wraps behind a steep ramp and sends the ball to the mini-playfield's right flipper and the aforementioned steep ramp that transfers the ball to the Ahch-To mini-playfield and can only be shot via a strong shot from the mini-playfield's left flipper. At the top of Phasma's mini-playfield and under her 3D animated figure is a secluded area with three saucers and a large post that can be hit with the ball the post is used to apply strength to the ball locked behind the post, locking three balls for Intruder Alert Multiball with Phasma throwing the fourth ball directly onto the lower playfield. The left mini-playfield takes the form of a First Order transport, headed by Captain Phasma. Both mini-playfields are located above the apex of the lower playfield's orbit, meaning that the ball can't be physically seen when either orbit is shot. Behind the two mini-playfields is a dynamic diorama that changes depending on the currently active mission. The entire upper half of the table is occupied by two mini-playfields, which can be fed to by shots either on the main playfield or on the mini-playfields themselves. Table overview The upper half of the table and mini-playfields 1.1 The upper half of the table and mini-playfields.
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